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New Header Image

Monday, December 15th, 2008 | Author:

I’ve been pretty busy the last months and there haven’t been many articles except to inform about updates.¬†This will (hopefully) change very soon! Well, probably after christmas etc. Unless a new release of TG2 happens before..

For a start, I made a new header image replacing the boring default one. After having seen this painting by Tinga I’ve decided to try an iceberg with TG2 but make it more realistic than the TG2 icebergs I’ve seen lately. I think it came out pretty nice although it’s still far from being photo realistic.

I hope you like it!

Category: Meta | Leave a Comment

Translations and Themes

Tuesday, June 17th, 2008 | Author:

The blog has been online for 7 weeks now and is quite popular, judging from the amount of spam filtered out by Akismet. Thanks to everyone who has posted a real comment :)

Right now, we’re translating the last few articles from our archive and by we I mean Mohawk, who kindly offered to help us with the translation. This frees up some time for writing actual articles! For the future, we’re planning a series documenting single shaders and their use.

I’m also thinking about a new theme for the blogs – Avenue. You can take a look at it at my personal blog.

Category: Meta | Leave a Comment

Welcome to the TGBlog!

Tuesday, April 08th, 2008 | Author:

Hi there!

Last fall, I decided to write a blog about Terragen, in particular about the tech preview. It started as an experiment but worked quite well and I got a lot of positive feedback from the community.

I had a few international visitors too but most of them left again instantly because the site was in German. So I wondered if it’d be possible to make an English version. Since then I found a team to do the translation, set up a new blog and today we’re starting this new experiment!

There will be small how-to’s, tricks, news and probably a lot of links too. However, I don’t want this to become one of those highly redundant and annoying blogs that do nothing but aggregate content. We want this to be a place where you can find helpful, well-written articles and stay up to date on the development of TG2 even if you don’t have much time via RSS feed.

So.. what do you think of all his? Let us know in the comments, please! :)
(anonymously if you want)

Nikita

Category: Meta | 6 Comments

Ideal restriction of populations

Friday, March 07th, 2008 | Author:

A substantial problem with populations is their resource requirement. Having several populations in a scene often requires hundreds of megabytes or even gigabytes of memory.

Before Vista was released in 2007, the typical PC had been equipped with relatively little memory. But you don’t get very far with 512MB. Furthermore, the population process can take quite some time.
So, what do populations have to be like if you want them to be generated fast and economically? more…

Category: Advanced, How to.., Ideas, Meta, Pro, Tricks | 12 Comments