Strata via Imagemap Shader

Friday, March 07th, 2008 | Author:

Strata are layers of rock as you know them from the Grand Canyon or other rock faces. We can, again, easily simulate these coloured layers in TG2. more…

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Friday, March 07th, 2008 | Author:

A nifty little canyon isn’t that easy.

You’ll find out at the latest when your Mesh looks like an accordion and your Redirect does things it shouldn’t do: either nothing at all, too much, or it results in a render time only Methuselah would appreciate. Hence this tutorial explaining how one can model a canyon with simple means and low render times.

A possible result will look something like this:

Well, the ground surface is miserable but that’s not the point here.


Category: Beginner, How to.. | 17 Comments