Arbitrary Images as Terrain

Thursday, July 10th, 2008 | Author:

A little tip on the side…

Via Image Map Shader, you can load any texture fairly easily and use it as displacement to make a terrain out of it.

There is an easier way to do it, however! You can also load images with the Heightfield Load operator. When you add a terrain with Add Terrain > Heightfield (load file), the list allows .ter terrains, as well as .bmp and .tga bitmaps.

Be sure to know that the last selection in the list, “*.*”, shouldn’t be overlooked. If you choose this, you can load any file. Of course it makes little sense to load just any data, like an application. Images however, work perfectly. TG2 recognizes all the formats that it accepts for Image Maps. Some of those are .jpg/.jpeg and .png.

If Heightfield Load is used instead of Image Map, some shaders and a lot of tricky Projection and Displacement settings can be avoided! :)

Category: Beginner | One Comment

Import and arrange objects

Friday, March 07th, 2008 | Author:

Inserting objects into a scene isn’t as difficult as it may seem, as long as you have compatible objects. This tutorial refers to the free Xfrog plants offered at Planetside: Download
It works, however, with all other compatible objects as well.

Here we will insert the medium age sweet birch (BL02m_Sweet_Birch.tgo), very typically, on top of a hill.

untitledhill.jpg more…

Category: Beginner, How to.. | 3 Comments

Strata via Imagemap Shader

Friday, March 07th, 2008 | Author:

Strata are layers of rock as you know them from the Grand Canyon or other rock faces. We can, again, easily simulate these coloured layers in TG2. more…

Category: Beginner, How to.. | Leave a Comment


Friday, March 07th, 2008 | Author:

A nifty little canyon isn’t that easy.

You’ll find out at the latest when your Mesh looks like an accordion and your Redirect does things it shouldn’t do: either nothing at all, too much, or it results in a render time only Methuselah would appreciate. Hence this tutorial explaining how one can model a canyon with simple means and low render times.

A possible result will look something like this:

Well, the ground surface is miserable but that’s not the point here.


Category: Beginner, How to.. | 17 Comments