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TG2 Alpha released!

Tuesday, April 29th, 2008 | Author:

TG2 alpha has just been released! Pre-purchasers were sent an e-mail including a link to the download page. According to Matt, “All the emails have been sent but they can take a few hours to be processed by mail servers”. Experience shows that some of those mails will not arrive at all. So far there has been no announcement on how users who have chosen not to receive any e-mail will get the update.

The Alpha fixes a long list of bugs and comes with some new features. In particular, transparency and multithreading are finally implemented! The complete changelog has already been announced last week and can be found in the planetside forum.

During the next few weeks, we’ll take a closer look at the release. What is the speed-up of multithreading? Do single-core systems benefit from the new engine too? How do the new features work?

Do you have any questions yourself? Let us know in the comments and we’ll try to answer them in our next article! :)

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  1. 1
    TerraNarr 

    It also introduces a bunch of bugs as witnessed on the planetside forums (negative displacement, node skipping, etc.) But that’s to be expected from an alpha release…

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