Doubled plants

Friday, May 23rd, 2008 | Author:

In my personal experience it’s often the case that a bush or tree is simply not dense enough. A tree trough which you can easily see is sometimes just inappropriate. To the right is an example.

This How-To shows a simple trick to give single objects a much denser structure.


Category: Advanced, How to.., Ideas | 2 Comments

Making objects usable

Saturday, May 17th, 2008 | Author:

As if it’s not frustrating enough that there aren’t a lot of free objects on the internet, a lot of them aren’t compatible with TG2 either. Often textures don’t load for example. However, this problem can be easily fixed! How it’s done is shown here with the use of the French Maple tree (Montpelier Maple, Acer monspessulanum) from the website of the TU Dresden. more…

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Ideal restriction of populations

Friday, March 07th, 2008 | Author:

A substantial problem with populations is their resource requirement. Having several populations in a scene often requires hundreds of megabytes or even gigabytes of memory.

Before Vista was released in 2007, the typical PC had been equipped with relatively little memory. But you don’t get very far with 512MB. Furthermore, the population process can take quite some time.
So, what do populations have to be like if you want them to be generated fast and economically? more…

Category: Advanced, How to.., Ideas, Meta, Pro, Tricks | 12 Comments

Import and arrange objects

Friday, March 07th, 2008 | Author:

Inserting objects into a scene isn’t as difficult as it may seem, as long as you have compatible objects. This tutorial refers to the free Xfrog plants offered at Planetside: Download
It works, however, with all other compatible objects as well.

Here we will insert the medium age sweet birch (BL02m_Sweet_Birch.tgo), very typically, on top of a hill.

untitledhill.jpg more…

Category: Beginner, How to.. | 3 Comments